CHILDREN'S LIBRARY

OVERVIEW

Collaborative Design Project

Creating a library environment with emotional connection and trust for children, enhancing the interaction and user experience.

MY CONTRIBUTION

UX and trend research

Persona and journey map

Concept visualization

Industrial design

SOFTWARE

Photoshop, InDesign

Solidworks, Keyshot

DATE

Jan, 2014 - April, 2014

TOPIC - CHILDREN'S LIBRARY

Libraries act as communities that offer access to information, and provide spaces to enable learning.

STAKEHOLDERS

Children

Children's librarians

MAIN FOCUS

Connect

Trust

A way to bring two or more things together in interpersonal or informational aspect.

A peace of mind, a sense of safety and comfort, related to privacy and confidence.

CURRENT USER JOURNEY

Lola

8 years old

Values & Goals: wants to win the spelling bee, own a horse, and become a famous ballerina.

 

Behavior: likes to be the “big kid”, picky and proper, behaves like she is older than she is.

Marianna

46 years old

Librarian

Values & Goals: helping form young minds, eating and buying local.

 

Behavior: upbeat and optimistic attitude in all situations, even though juggling everything in her life is difficult.

Lola's user Journey

Minutes                                 30                                            60                                            90                                          120

Arriving at library

Greeted

Check-in w/ mom

Reading activity

Crafting activity

Learning games

Noting the call #

Writing down

Getting hungry!

Leaving

Walking through  library

Looking up on database

Looking up for books

Pain points

- Kids can be rowdy, walking to their area

- Carrying borrowed materials can be cumbersome

- Wayfinding is often difficult / nonexistent

Design opportunities

- Improved wayfinding for children

- Easy drop-off box at child-height

- Short path from entrance to children’s area

Homework help

Pain points

- Database is the same as adult version and interface are designed for adults.

- Most stations are at adult eye level, require footstool

- Children need adult assistance

Design opportunities

- Redesigning system UI for children

- Kid-sized peripherals / stations

- Mobile device integration

Pain points

- Stacks are adult versions

- Nowhere to sit near book shelves.

- Books for all age groups are lumped together.

- Finding book call numbers is difficult

Design opportunities

- Child-specific shelving designs

- Cover-outward arrangements

- Shelf / seating combinations

- Visual-based organization system

Pain points

- Check-out interface same as adult

- Checkout stations are designed for adult height

- Identifying the correct barcode to scan

Design opportunities

- Child-friendly UI specifically for them

- Checkout stations at child height

Check-in w/ mom

Viewing displays

Reading and playing

Time to go!

checking out  books

Marianna's user Journey

Hours             1                       2                      3                      4                      5                      6                      7                     8

Arriving at library

Greeting

Questions

Phones

Assisting

Administration

Questions

Assisting

Displays

Lunch break

Tutelage

Reading activities

Storytime

Shift end

Cleaning up space

Working at help desk

Shelving books

Pain points

- Tedious / time-consuming even for veteran librarians

- Frequent interruptions

- Short-staffed

- Quickly disorganized, repeat work

Design opportunities

- Easier book sorting system

- Offload menial tasks to automated systems

Pain points

- Librarians are the go-to for information

- Force to wear many hats; responsible for a lot

- Little time to engage children in enriching activities

Design opportunities

- Making librarians location independent

- Offloading menial tasks onto automated systems

Pain points

- Cleanup can be never-ending on some days.

- Distracting librarian from engaging guests.

- Time-consuming

Design opportunities

- Activities that require less re-organization

- Incentivizing guests to clean up after themselves

INSIGHT SUMMARY

They are often just miniature versions of adult libraries in form and organization.

Most information systems aren’t designed with children in mind.

Shelving systems are mainly designed for adult.

In children libraries, learning and play areas are often disconnected.

Visiting kids are more likely to play than to utilize the library’s capacity for learning.

Parents tend to “drop their kids off” there and are not involved.

Sources: America's Edge, Rand Corporation and National Institute for Early Education Research

DESIGN PRINCIPLES

Target users are children age 5-8.

Children's ideal experience

 

- Emotions

Want to feel unique, excited, secure, and have a sense of ownership in their experience.

 

- Benefits

Want to feel autonomous, engaged, and secure in their environment.

Ideal solution

 

- Features

It should be personalized, interactive, connected, and rewarding.

 

- Attributes

It should have learning games, ways to discover, digital libraries, engaging spaces, personalized.

IDEAL USER JOURNEY & SOLUTION

CHILD'S VISITING TIMELINE

SOLUTION

Arriving at library

Walking through the library

Greeted

Reading activity

Crafting activity

Learning activity

Check-in with mom

Learning games

Homework help

Looking up information

Directing to book

Finding materials

Reading area

Reading with parent

Group reading

Learning games

Time to leave

Materials checkout

Interactive, stimulating wayfinding that leads children from the entrance, through the adult library, and into theirs.

Digital holographic surfaces enrich analog experiences. Adding a new dimensions to the reading experiences.

Children using digital glasses (obtained from glasses kiosk) to enable digital personal librarian, interacting with information systems in the library. The glasses also serve as a wayfinding tool as well as gps for parents.

Simply looking though glasses at the materials to checkout. A plush take home buddy that can read audio books to the children. It is a tangible reminder of the experience of the library, making them always want to keep coming back.

Leaving the library

Thanks to team Fancy Pants!

© 2018 Will Wang Design